The speakerphone is a bit too quiet for outdoor use, but it still sounds clear. Still, earpiece sound quality is excellent loud with no distortion and a lot of in-ear feedback of your own voice to prevent the dreaded "cell yell." Transmissions sound good, with very little background noise coming through on the other end. Sure, the Ocean 2 is a fine voice phone, but really, you're not buying a warship like this to talk on-it's all about the messaging here. The phone's 2.6-inch, 320-by-240 LCD is about average for a higher-end phone these days. There's also a standard 3.5mm headphone jack. Controls for the camera, music, volume, and silencing live on the sides of the phone. Navigating is done by means of a four-way rocker with a trendy optical sensor in the middle you slide your finger around on the rocker to move the cursor. The keys are clicky, not mushy, and they're easy to get used to. Both keyboards have raised, yet tightly packed buttons. The phone opens two ways: You can slide the screen up to get a traditional phone keypad, or slide it sideways to get a full QWERTY keyboard. At 5.9 ounces, this is no slim-and-light handset it's a mighty ship that will burst your pocket at 4.7 by 2.3 by 0.8 inches (HWD). There's no getting around the fact that the Ocean is huge. Helio's monthly plans are a bit less pricey than those of the big four carriers, though. Virgin Mobile built up its business with cheap phones and inexpensive prepaid plans, but the Ocean comes with more traditional pricing and requires a two-year contract. As for Virgin Mobile, it's a big (five million customers), profitable wireless carrier that uses Sprint's EV-DO network to make calls and surf the Net.
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